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04

Game Intelligence

Applied Research

Game Intelligence grounds the research programs in the live catalog: each profiled title gets an agent architecture sketch, a 0–100 complexity index and a modeled workload derived from the same scenario engine as everything else on this page. It is the bridge between the reference architecture and the games people actually play.

Game Worlds
16
Modeled Profiles
5
Token-Eq / Mo
576B
Complexity Index
0–100

Profiles are XGame modeled workloads, not studio-reported infrastructure.

A profile starts from what a game actually is — its loops, its economy, its social surface — and asks what an agent population inside it would have to model. The complexity index scores that burden across state space, opponent modeling, economic depth and social reasoning; the modeled agent count is the single hand-set input from which each title's workload derives.

Two catalog titles ship AI features today and are classified AI Native on the studios' own descriptions; the remaining profiles are XGame modeling exercises and are labeled as such wherever they appear.