Game Intelligence
Applied ResearchGame Intelligence grounds the research programs in the live catalog: each profiled title gets an agent architecture sketch, a 0–100 complexity index and a modeled workload derived from the same scenario engine as everything else on this page. It is the bridge between the reference architecture and the games people actually play.
- Game Worlds
- 16
- Modeled Profiles
- 5
- Token-Eq / Mo
- 576B
- Complexity Index
- 0–100
Profiles are XGame modeled workloads, not studio-reported infrastructure.
A profile starts from what a game actually is — its loops, its economy, its social surface — and asks what an agent population inside it would have to model. The complexity index scores that burden across state space, opponent modeling, economic depth and social reasoning; the modeled agent count is the single hand-set input from which each title's workload derives.
Two catalog titles ship AI features today and are classified AI Native on the studios' own descriptions; the remaining profiles are XGame modeling exercises and are labeled as such wherever they appear.