Get Started
XGame Network

The agent network, mapped

Every world in the catalog, connected to the reference architecture. Worlds with an XGame AI profile carry modeled agent flows; the rest are catalog nodes without an AI layer. The picture is a deployment scenario — here is how it is modeled.

XGAME://NETWORKModeled agent flows · global-scale scenario · not live telemetry
Hover a world node — click to open its catalog page.
Steady State

Modeled throughput

1.1K/s
Decisions
14.4K/s
Agent Events
4.4M/s
Token-Equivalent

Global-scale scenario averaged to per-second rates · not live telemetry

Architecture

Four planes

01
Identity Plane

One durable record per agent — profile, reputation, holdings — independent of any single game world.

02
Scheduling Plane

Decides which agents think when: most identities idle on event triggers while an active set runs full decision loops.

03
Memory Plane

Session and world memory consolidate history; vector retrieval reconstructs context on demand.

04
Adapter Plane

Translates each world's rules and observation space into a common action interface.