Get Started
XGame AI Lab

Infrastructure for autonomous game worlds

XGame pairs a hand-picked on-chain game catalog with research into persistent AI agents — reference architectures for worlds where millions of identities keep playing, remembering and trading whether or not a human is online.

Every figure on this page is a deployment scenario derived from one published model — see how we model AI scale.

Deployment Scenario
16
Game Worlds
2.4M
Agent Capacity
11.5T
Token-Eq / Month
2.9B
Decisions / Month
Global-scale model — scenario values · methodology →
AI Research

Research programs

01

XGame Agent Grid

Architecture Study

Agent Grid is the coordination layer of the reference architecture: scheduling, routing and lifecycle management for persistent agent identities that move between game worlds. It studies how a single identity — with its own memory, objectives and inventory — can act across heterogeneous rule systems while the grid keeps global workload within a declared capacity envelope.

Agent Capacity
2.4M
Token-Eq / Mo
7.83T
Context Profile
4K–128K
World Model
24/7

Architecture study — capacity figures are modeled, not deployed infrastructure.

Program page →
02

World Memory

Research Model

World Memory models what it takes for an agent to remember: short-term perception buffers folding into session memory, session memory consolidating into world-level episodic history, and vector retrieval reconstructing the right slice of that history into the active context window. The research question is the cost curve — how retrieval workload and storage scale as identities persist for months instead of minutes.

Short-Term Memory
Session Memory
World Memory
Vector Retrieval
Long-Term Identity
Memory Events / Mo
25.9B
Modeled Context Data
6.8PB
Active Context
32K–128K
Retrieval Token-Eq / Mo
3.11T

Research model — storage and retrieval figures are modeled estimates.

Program page →
03

Autonomous Economy Simulator

Research Model

The simulator stress-tests virtual economies with populations of simulated economic agents: player supply and demand, NFT pricing, resource sinks, farming and bot behavior, inflation, marketplace liquidity and token incentives. Monte Carlo sweeps over economic variables surface failure modes — death spirals, liquidity crunches, exploit-driven inflation — before a balance change ships.

Simulated Agents
10M
Market Events / Run
1.8B
Monte Carlo Scenarios
100K+
Token-Eq / Run
1.2T–4.8T

Per-run research workload — independent of the monthly global scenario.

Program page →
04

Game Intelligence

Applied Research

Game Intelligence grounds the research programs in the live catalog: each profiled title gets an agent architecture sketch, a 0–100 complexity index and a modeled workload derived from the same scenario engine as everything else on this page. It is the bridge between the reference architecture and the games people actually play.

Game Worlds
16
Modeled Profiles
5
Token-Eq / Mo
576B
Complexity Index
0–100

Profiles are XGame modeled workloads, not studio-reported infrastructure.

Program page →
In the Catalog

AI-native games

Explore AI-native games
How we model AI scale

Definitions and the scenario parameters behind every figure on this page.

Token economics calculator

Set your own assumptions and watch the modeled workload recompute live.

The network, mapped

An interactive view of modeled agent flows across every world in the catalog.